Coco’s Bongos uses Kinect to get visitors drumming along to the cheeky monkeys beach band.
The London toyfair is one of the world’s largest toy events with the likes of Lego and Hasbro represented by big interactive stands. We approached the client to build a Kinect game to attract the crowds at the Carte Blanche stand. The game was a big hit.
The game gives the user control of Coco the monkey, who follows their every move. They can move his hands and make him hit the bongos in time to the droplets that are raining down from the sky. A score is kept in the corner and once finished snaps a photo of you in action and emails it to you.
This created a great atmosphere around the stand and kept a steady flow of potential customers for our client.
As the Kinect is a natural user interface, there was very little required in instructional guidance to get users going. In order to start the game the user raises and holds up a hand. Once the user has finished the game another hand gesture is used to select a photo that the kinect had taken during play. By introducing users with hand based gestures from the beginning we were able to give them the tools to play, master and most importantly enjoy the game. We had old and young, tall and short play the game and Kinect held up really well in tracking the users. We also had a very positive response from children who attended the show (who wanted to play again and again) with a youngster even winning the prize for best score during one of the days. Kids do learn fast!
Kinect is great at catching people’s interest, as even if you can’t see the screen, watching someone jumping around hitting bongos attracts a lot of attention. We worked with the stand design firm to have the Kinect front and center as you need a good 5 meters distance from the sensor for optimal performance. This meant we always had crowds gathering around the Kinect, with people jumping about and dancing. This created a great atmosphere around the stand and kept a steady flow of potential customers for our client. As the game featured Coco, one of the Blue Nose Friends and closely resembled Cocos beach band (one of the app minigames) it also introduced users to the world of Tatty teddy, Tatty Puppy and friends interactively. As the game could also email users a picture of themselves, Carte Blanche could follow up with potential customers in a memorable way.
To sum up, we were really impressed with the effectiveness of Kinect in a conference style setting. It helped attract the crowds, introduce people to the brand and characters and was a lot of fun to play!